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<head>
<title>pcre2_set_character_tables specification</title>
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<h1>pcre2_set_character_tables man page</h1>
<p>
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</p>
<p>
This page is part of the PCRE2 HTML documentation. It was generated
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please consult the man page, in case the conversion went wrong.
<br>
<br><b>
SYNOPSIS
</b><br>
<P>
<b>#include &#60;pcre2.h&#62;</b>
</P>
<P>
<b>int pcre2_set_character_tables(pcre2_compile_context *<i>ccontext</i>,</b>
<b>  const uint8_t *<i>tables</i>);</b>
</P>
<br><b>
DESCRIPTION
</b><br>
<P>
This function sets a pointer to custom character tables within a compile
context. The second argument must point to a set of PCRE2 character tables or
be NULL to request the default tables. The result is always zero. Character
tables can be created by calling <b>pcre2_maketables()</b> or by running the
<b>pcre2_dftables</b> maintenance command in binary mode (see the
<a href="pcre2build.html"><b>pcre2build</b></a>
documentation).
</P>
<P>
There is a complete description of the PCRE2 native API in the
<a href="pcre2api.html"><b>pcre2api</b></a>
page and a description of the POSIX API in the
<a href="pcre2posix.html"><b>pcre2posix</b></a>
page.
<p>
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