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<title>Setting buffer properties: HarfBuzz Manual</title>
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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="setting-buffer-properties"></a>Setting buffer properties</h2></div></div></div>
<p>
      Buffers containing input characters still need several
      properties set before HarfBuzz can shape their text correctly.
    </p>
<p>
      Initially, all buffers are set to the
      <code class="literal">HB_BUFFER_CONTENT_TYPE_INVALID</code> content
      type. After adding text, the buffer should be set to
      <code class="literal">HB_BUFFER_CONTENT_TYPE_UNICODE</code> instead, which
      indicates that it contains un-shaped input
      characters. After shaping, the buffer will have the
      <code class="literal">HB_BUFFER_CONTENT_TYPE_GLYPHS</code> content type.
    </p>
<p>
      <code class="function">hb_buffer_add_utf8()</code> and the
      other UTF functions set the content type of their buffer
      automatically. But if you are reusing a buffer you may want to
      check its state with
      <code class="function">hb_buffer_get_content_type(buffer)</code>. If
      necessary you can set the content type with
    </p>
<pre class="programlisting">
      hb_buffer_set_content_type(buf, HB_BUFFER_CONTENT_TYPE_UNICODE);
    </pre>
<p>
      to prepare for shaping.
    </p>
<p>
      Buffers also need to carry information about the script,
      language, and text direction of their contents. You can set
      these properties individually:
    </p>
<pre class="programlisting">
      hb_buffer_set_direction(buf, HB_DIRECTION_LTR);
      hb_buffer_set_script(buf, HB_SCRIPT_LATIN);
      hb_buffer_set_language(buf, hb_language_from_string("en", -1));
    </pre>
<p>
      However, since these properties are often repeated for
      multiple text runs, you can also save them in a
      <code class="literal">hb_segment_properties_t</code> for reuse:
    </p>
<pre class="programlisting">
      hb_segment_properties_t *savedprops;
      hb_buffer_get_segment_properties (buf, savedprops);
      ...
      hb_buffer_set_segment_properties (buf2, savedprops);
    </pre>
<p>
      HarfBuzz also provides getter functions to retrieve a buffer's
      direction, script, and language properties individually.
    </p>
<p>
      HarfBuzz recognizes four text directions in
      <span class="type">hb_direction_t</span>: left-to-right
      (<code class="literal">HB_DIRECTION_LTR</code>), right-to-left (<code class="literal">HB_DIRECTION_RTL</code>),
      top-to-bottom (<code class="literal">HB_DIRECTION_TTB</code>), and
      bottom-to-top (<code class="literal">HB_DIRECTION_BTT</code>).  For the
      script property, HarfBuzz uses identifiers based on the
      <a class="ulink" href="https://unicode.org/iso15924/" target="_top">ISO 15924
      standard</a>. For languages, HarfBuzz uses tags based on the
      <a class="ulink" href="https://tools.ietf.org/html/bcp47" target="_top">IETF BCP 47</a> standard.
    </p>
<p>
      Helper functions are provided to convert character strings into
      the necessary script and language tag types.
    </p>
<p>
      Two additional buffer properties to be aware of are the
      "invisible glyph" and the replacement code point. The
      replacement code point is inserted into buffer output in place of
      any invalid code points encountered in the input. By default, it
      is the Unicode <code class="literal">REPLACEMENT CHARACTER</code> code
      point, <code class="literal">U+FFFD</code> "�". You can change this with
    </p>
<pre class="programlisting">
      hb_buffer_set_replacement_codepoint(buf, replacement);
    </pre>
<p>
      passing in the replacement Unicode code point as the
      <em class="parameter"><code>replacement</code></em> parameter.
    </p>
<p>
      The invisible glyph is used to replace all output glyphs that
      are invisible. By default, the standard space character
      <code class="literal">U+0020</code> is used; you can replace this (for
      example, when using a font that provides script-specific
      spaces) with 
    </p>
<pre class="programlisting">
      hb_buffer_set_invisible_glyph(buf, replacement_glyph);
    </pre>
<p>
      Do note that in the <em class="parameter"><code>replacement_glyph</code></em>
      parameter, you must provide the glyph ID of the replacement you
      wish to use, not the Unicode code point.
    </p>
<p>
      HarfBuzz supports a few additional flags you might want to set
      on your buffer under certain circumstances. The
      <code class="literal">HB_BUFFER_FLAG_BOT</code> and
      <code class="literal">HB_BUFFER_FLAG_EOT</code> flags tell HarfBuzz
      that the buffer represents the beginning or end (respectively)
      of a text element (such as a paragraph or other block). Knowing
      this allows HarfBuzz to apply certain contextual font features
      when shaping, such as initial or final variants in connected
      scripts.
    </p>
<p>
      <code class="literal">HB_BUFFER_FLAG_PRESERVE_DEFAULT_IGNORABLES</code>
      tells HarfBuzz not to hide glyphs with the
      <code class="literal">Default_Ignorable</code> property in Unicode. This 
      property designates control characters and other non-printing
      code points, such as joiners and variation selectors. Normally
      HarfBuzz replaces them in the output buffer with zero-width
      space glyphs (using the "invisible glyph" property discussed
      above); setting this flag causes them to be printed, which can
      be helpful for troubleshooting.
    </p>
<p>
      Conversely, setting the
      <code class="literal">HB_BUFFER_FLAG_REMOVE_DEFAULT_IGNORABLES</code> flag
      tells HarfBuzz to remove <code class="literal">Default_Ignorable</code>
      glyphs from the output buffer entirely. Finally, setting the
      <code class="literal">HB_BUFFER_FLAG_DO_NOT_INSERT_DOTTED_CIRCLE</code>
      flag tells HarfBuzz not to insert the dotted-circle glyph
      (<code class="literal">U+25CC</code>, "◌"), which is normally
      inserted into buffer output when broken character sequences are
      encountered (such as combining marks that are not attached to a
      base character).
    </p>
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